I found this note highlighting the massive size of modern video games:
More than 70 people, including 20 programmers and 30 artists, worked on Madden NFL '07. Similarly, Maxime Beland, creative director at Ubisoft's Montreal studio, says that 150 people worked with him to create Rainbow Six Vegas.
Wednesday, October 31, 2007
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"The worst form of inequality is to try to make unequal things equal." -- Aristotle
"Always do right--this will gratify some and astonish the rest."Mark Twain
"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." Antoine de Saint-Exup'ery
"Not everything that can be counted counts, and not everything that counts can be counted." Albert Einstein
"Make everything as simple as possible, but not simpler." Albert Einstein
I am wondering if such team sizes are necessary, or if the 'brute force' method (for lack of a better phrase) is preferred to well-thought-out efficiency.
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