Thursday, October 4, 2007
Even little games take a lot of work
I've just read an article in PC Gamer that cites six months and six people to program a cell phone game, Orks & Elves 2, with a little help from famous game programmer John Carmack. They were limited to 300K (not M or G), though I'm not sure whether that was storage space or RAM.
Posted by Lewis Pulsipher at 8:01 PM
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"The worst form of inequality is to try to make unequal things equal." -- Aristotle
"Always do right--this will gratify some and astonish the rest."Mark Twain
"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." Antoine de Saint-Exup'ery
"Not everything that can be counted counts, and not everything that counts can be counted." Albert Einstein
"Make everything as simple as possible, but not simpler." Albert Einstein
Absolutely, although this is not to say that lone-wolf game development is impossible -- as examples, see Jenova Chen's "flOw", Jonathan Mak's "Everyday Shooter" and Jonathan Blow's "Braid" as examples. These games did take several years to develop, but all were one-person efforts (and all are quite excellent games).
Still, note how constrained they are in comparison to your garden-variety AAA title, especially in terms of graphical complexity and amount of content.
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