I found this note highlighting the massive size of modern video games:
More than 70 people, including 20 programmers and 30 artists, worked on Madden NFL '07. Similarly, Maxime Beland, creative director at Ubisoft's Montreal studio, says that 150 people worked with him to create Rainbow Six Vegas.
I am wondering if such team sizes are necessary, or if the 'brute force' method (for lack of a better phrase) is preferred to well-thought-out efficiency.
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