tag:blogger.com,1999:blog-2167431351409795343.post2916137845664040993..comments2022-08-26T12:51:41.449-04:00Comments on Teach Game Design: More articles at Gamasutra/Game Career Guide:Lewis Pulsipherhttp://www.blogger.com/profile/11998403221823705918noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2167431351409795343.post-73993886723681093952009-01-19T12:40:00.000-05:002009-01-19T12:40:00.000-05:00Hi mr. Pulsipher. I've just finished reading your ...Hi mr. Pulsipher. I've just finished reading your latest article, "Why Design Games" and alongside with the two articles you've mentioned here they are among the best texts I've read recently. Congratulations and thanks for the lovely information on the subject. I'm myself planning on writing an essay on creativity, and these texts have inspired me in a delightful way.Alvaro Victor Cavalcantihttps://www.blogger.com/profile/17321541877140412243noreply@blogger.comtag:blogger.com,1999:blog-2167431351409795343.post-90194776749923296032008-12-23T22:59:00.000-05:002008-12-23T22:59:00.000-05:00Amen to both.Though I'd add the ability to researc...Amen to both.<BR/><BR/>Though I'd add the ability to research to the Characteristics article as one of the things practicing designers do most often.<BR/><BR/>Well, at least on the video game design side. I confess I don't know if this is as true with non-digital games. But with video games you spend a lot of time researching stuff (for example, if you're writing a pitch for a game based on a Ian Schreiberhttps://www.blogger.com/profile/03146360375570794401noreply@blogger.com