tag:blogger.com,1999:blog-2167431351409795343.post5890082027449536622..comments2022-08-26T12:51:41.449-04:00Comments on Teach Game Design: DreamersLewis Pulsipherhttp://www.blogger.com/profile/11998403221823705918noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2167431351409795343.post-71934796561839503862013-03-02T08:59:44.409-05:002013-03-02T08:59:44.409-05:00Lots of people who like to play games, have no int...Lots of people who like to play games, have no interest in designing games. And if you design games, you have much less time to PLAY games. <br /><br />E.g. someone said, if you want to stop playing RPGs, start designing them.Lewis Pulsipherhttps://www.blogger.com/profile/11998403221823705918noreply@blogger.comtag:blogger.com,1999:blog-2167431351409795343.post-36742494653809306832013-03-01T13:42:17.974-05:002013-03-01T13:42:17.974-05:00Dreams such as that quickly melted away when faced...Dreams such as that quickly melted away when faced with a job market plagued by multiple bubbles. Just having a job seems like a major accomplishment to me.<br /><br />I once aspired to be a great scientist or artist. I found that in any discipline, I could achieve above average performance only by severely damaging other aspects of my life. When finally confronted with reality, I could see that Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2167431351409795343.post-81546824510417736522012-07-22T18:30:57.016-04:002012-07-22T18:30:57.016-04:00Though the question was directed to Andrew, I'...Though the question was directed to Andrew, I'll make a comment. While it isn't necessary to have a game related degree to get a job in the industry, it is becoming that way in colleges and universities, because 1) they're all terrified of accreditation agencies, and those agencies primarily recognize degrees as measures of competency to teach, and 2) university people tend to be Lewis Pulsipherhttps://www.blogger.com/profile/11998403221823705918noreply@blogger.comtag:blogger.com,1999:blog-2167431351409795343.post-81418055561895016882012-07-22T17:04:14.083-04:002012-07-22T17:04:14.083-04:00Just a quick question Andrew, how did you get into...Just a quick question Andrew, how did you get into teaching game design/programming?<br /><br />What would you recommend someone who has just graduated high school do in order to pursue a similar career path (I too would like to teach game design)?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2167431351409795343.post-20421605920982764182012-07-04T09:58:56.939-04:002012-07-04T09:58:56.939-04:00That's an immensely good point, Andrew. Peopl...That's an immensely good point, Andrew. People tend to discount the time and effort involved in programming, and in any "work of the mind" as opposed to work of the hands. It's like magic. And belief in magic, and all kinds of "superstitious mumbo jumbo", as Alec Guiness said about The Force, is rising, I think. We have an entire generation that is comfortable withLewis Pulsipherhttps://www.blogger.com/profile/11998403221823705918noreply@blogger.comtag:blogger.com,1999:blog-2167431351409795343.post-27264746136155061832012-07-04T07:42:31.533-04:002012-07-04T07:42:31.533-04:00There seems to be less and less opportunity to see...There seems to be less and less opportunity to see how much hard work is necessary to achieve proficiency and (sometimes) success. The actions of a craftsman in wood, for example, can be seen by sitting at the side of a bench and being attentive. What works and what does not is equally visible. And if the craftsman has a the habit of talking to the work some of his interior actions are availableAndrew Gilmartinhttps://www.blogger.com/profile/02023827660057425536noreply@blogger.com