tag:blogger.com,1999:blog-2167431351409795343.post5228981562303359264..comments2022-08-26T12:51:41.449-04:00Comments on Teach Game Design: Game (High) Concept documentsLewis Pulsipherhttp://www.blogger.com/profile/11998403221823705918noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2167431351409795343.post-9598985757904647172010-02-19T06:47:56.237-05:002010-02-19T06:47:56.237-05:00And interesting how it took 2.5 years for someone ...And interesting how it took 2.5 years for someone to point that out (now repaired).Lewis Pulsipherhttps://www.blogger.com/profile/11998403221823705918noreply@blogger.comtag:blogger.com,1999:blog-2167431351409795343.post-78171757005811772642010-02-18T22:10:19.637-05:002010-02-18T22:10:19.637-05:00Interesting how the paragraph on grammar and spell...Interesting how the paragraph on grammar and spelling has a typo in it- "expess".Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2167431351409795343.post-86145741571755979572007-09-18T17:25:00.000-04:002007-09-18T17:25:00.000-04:00Good question. Insofar as it is probably the arti...Good question. Insofar as it is probably the artists, not the art, that is the key, you can state that you have such-and-such artists in your studio who have done the art for such-and-such game well-known for its superior art. Samples would be good but samples can come from anywhere, and don't show that you can get a lot more of that art.<BR/><BR/>If you can sell the game on the basis of Lewis Pulsipherhttps://www.blogger.com/profile/11998403221823705918noreply@blogger.comtag:blogger.com,1999:blog-2167431351409795343.post-30586281910004612052007-09-18T15:11:00.000-04:002007-09-18T15:11:00.000-04:00I love how you identify what is and is not a selli...I love how you identify what is and is not a selling point. However, after each point, you say, "Unless you can back it up." How would you back up, say, great art? Show them the art?Anonymousnoreply@blogger.com